7.4 Controlling animation with curves
If you take a close look at the animation created in section 7.2, notice
that it's not linear. The object gains speed in the beginning and slows
down by the end of each period of animation. That type of motion for
animations has the name of easing.
Any interpolation animation created in Blender uses easing for motion
regardless of the property. To view and edit that type of animation data,
we can use the Graph Editor, which shows a visual representation of all
motion as curves (Figure 7.16).
Figure 7.16 - Graph Editor
Change the Timeline Editor in the interface to a Graph Editor, using the
Editor Type selector.
There you will see a lot more information about animations than what is
available at the Timeline. For instance, you will be able to see individual
animation channels on the left. Some controls to lock animations
(padlock icon) and hide curves from the editor (checkbox icon).